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Prince of persia game sands of time
Prince of persia game sands of time





prince of persia game sands of time

Apparently he forgot that he could rewind time. He runs onto a bridge, and the ground collapses under his feet. Cutscene Incompetence: The cutscene where the Prince falls into the prison.Continuity Reboot: The critically-panned 1995 version of Prince of Persia led Jordan Mechner (the creator of the franchise) to create a new, likeable Prince with an interesting storyline, and an Applied Phlebotinum that justifies the players' ability to rewind time rather than repeat a segment over and over again.The literal journey, containing much jumping across a palace, is hardly mentioned. Coming-of-Age Story: The Prince narrates his journey from arrogant ass concerned only with gaining glory, to a heroic, remorseful and loving young man.Clothing Damage: The Prince starts with Sleeves Are for Wimps (one at a time) and goes all the way up to Shirtless Scene.Claustrophobia: The Prince mentions this once."Trust not a man that has betrayed his own master." Chronic Backstabbing Disorder: Lampshaded in the opening.Conversely, if the pit does have a bottom, there are probably Spikes of Doom in it. Bottomless Pits: Several of them, as part of the palace's Death Course style.Block Puzzle: The Prince's go-to method whenever Farah isn't around to stand on a switch.Blatant Lies: During an intimate scene between the Prince and Farah, while they're trapped in a tomb.

prince of persia game sands of time

Also, him managing to survive unleashing the Sands, an act that is supposed to literally be impossible by the laws of reality, creates a Time Paradox that releases the Dahaka, leading to the events of the sequel. Bittersweet Ending: The Prince manages to undo pretty much everything that happened throughout the game - including Farah's love for him.

#PRINCE OF PERSIA GAME SANDS OF TIME SERIES#

Things will always collapse into a parkour obstacle course for the Prince and a series of cracks and holes in the wall for Farah to slip through.

  • Benevolent Architecture: The palace may be slowly falling into ruin and collapsing, but it'll never do so in a way that renders it impossible to move on.
  • Armor Is Useless: The Prince takes the same amount of damage both before and after he removes his armour.
  • Arc Words: "Honor and glory." It's even the title of the final part of the game.
  • Arbitrary Skepticism: Farah surely had known about the dagger's time-twisting power before the adventure began, but after the Reset Button is pressed, she believes that the whole story told by the Prince could be nothing but a fairy-tale.
  • Vizier: Do you have any last words you wish me to communicate to the Princess before I kill her? Words of love perhaps? Confused over what happened, he finds himself in the company of Farah, a princess of the kingdom he just ransacked and who has knowledge of what he has done, and has to go fix what he broke. The Vizier then tricks the Prince into opening the hourglass and unleashing the curse of the sands upon the land of Persia. Among the spoils of that kingdom is a large hourglass called "The Sands of Time" and a dagger that the Prince claims. The Prince is a young man accompanying his father to an Indian-like kingdom, whose Vizier betrayed them to the Prince's armies. It reproduced the series' popular combination of combat and climbing puzzles, and added Le Parkour and what is still the most successful use of time-distortion effects (previously seen in such games as Max Payne and Blinx: The Time Sweeper), as well as creating an entirely new story with a more complex hero, an expanded role for the princess, and one doozy of a plot twist. Prince of Persia: The Sands of Time is a 2003 video game and the first chapter in the newer Prince of Persia trilogy developed by Ubisoft.







    Prince of persia game sands of time