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Far cry 4 review
Far cry 4 review














FAR CRY 4 REVIEW SERIES

Without a story as breathtaking as those forested vales and icy crags, Far Cry 4 rings a little hollow, and doesn't fully achieve the spiritual heights this series is capable of.Your motivation for exploring the game’s world is the central campaign, which pits you against an eccentric dictator as the son of two rebels who has returned to the country from America to bury his mother’s ashes.Īs you fight for the rebels (who you join within minutes of gaining control after the opening cut scene), campaign missions make you choose between options like capturing drugs so that their sale can feed the country’s poor or burning them on principle. But the best open-worlders are those that balance their emergent odds and ends against a strong narrative thrust. The result is hard to score because, that whiff of over-familiarity aside, the failings are easy enough to side-step - all you need do is head off the Golden Path. Still, perhaps fans will rectify this once the generously featured map editor is updated to support PvP - it contains the lion’s share of all the soldiers, animals, buildings and vehicles from the campaign.ĭodgy though the plot may be, Ajay’s struggle to make sense of his inheritance suits a game that’s battling for a place in a world handed down to it by Far Cry 3 and other open-world action franchises. Not quite Call of Duty classique, then, but the modes boil down to ‘capture this, blow up that’, and the running and gunning itself doesn’t stick in the memory (those squeal-worthy, ‘DIY’ healing animations aside). That’s despite a flurry of neat touches, such as wingsuits for all participants, radio masts that can be disabled to wipe out the enemy’s radar coverage, and a new playable faction, the Rakshasa, who get summonable bears and eagles in place of heavy weaponry. Sadly, the PvP multiplayer doesn’t exhibit the same sense of organised chaos as solo and co-op, meaning it’s likely to sink without trace. Co-op partners can’t stray further than 150 meters from each other, but don’t worry - plenty of things can happen inside a 150 meter area.

far cry 4 review

Story missions (many of which take place in areas outside the main world) aren’t available in co-op, but you’ll still get to assassinate base commanders, gather herbs for healing syringes, hunt animals for their pelts, nuke propaganda centres and topple walled fortresses. The world’s gleeful messiness also makes it a great fit for co-op, which becomes available a few chapters in. Either way, having to offload the stuff continually is annoying. Perhaps it’s just a way of nudging you back to a base after a period of exploration. Perhaps this is a cunning critique of how other games stock ‘impoverished’ regions with treasure, lying around waiting for an industrious hero to pocket it. These simply fill up inventory space (bigger loot bags can be crafted from animal skins, as in FC3) till they’re flogged to a merchant. Besides cash, ammo and weapons, you’ll happen upon miscellaneous rubbish such as sporks, switchblades and condoms. Far Cry 4’s approach to loot can be mystifyingly awful.














Far cry 4 review